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kotor 2 companions

Hanharr: It really doesn't get much more straightforward than this. So in battle, he should be using his gadgets and abilites, and repairing friendly droids. Can I complete the below requirements using process builder or will I have to code for sure? Creating new Help Center documents for Review queues: Project overview. HK is geared towards ranged attacks, especially rifles, but wielding two pistols gets you the highest possible ranged damage output in the game, so if you really plan to hard min-max, you should take that route. HK-47: So he is an odd one. It has a guide for light/dark playthroughs, and (my personal favourite) a spreadsheet of every influence possibility. How much predictive power do those tiny towns in New Hampshire who declare at midnight have for US Presidential elections? Mandalore has got worse base stats, but he has some good heavy armor and can actually wear headgear. site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. Also, I prefer Mandalore to Hanharr, and they're on the same level IMO. Why sister [nouns] and not brother [nouns]? Kreia: She starts out with high DEX and CON, so survivability is not a major concern here - what she can't dodge, she'll tough it out. Mandalore: Here is another one where I'd say go against what the devs suggest with his starting build - Mandalore has high STR, high CON, a lot of ranged feats and a specialization in blaster rifles, but he is better suited as a dual wielding melee fighter. Gonna go build my own jedi order, with blackjack and hookers! (C64). Undefined control sequence and Double superscript in my equation. There is no way in game but there is a mod that does this. Having said that, I still give him all Strength and Constitution boosting gear. In my experience, unarmed is kind of a gimmick when you have melee weapons that can be upgraded with a number of extra damage types, so I usually use him as a melee combatant. To learn more, see our tips on writing great answers. Companions with whom you have high influence will tend to mirror the alignment of the Exile - this is particularly easy to see with a dark side Exile; as your influence rises, the backdrop of the portraits of your various companions on their character sheets will get darker and redder, reflecting their fall to the dark side with you. So talk to him, and get him to become a Jedi Consular, so that he can pick up all those juicy Force powers and Force points. But since she is a Jedi Consular, she'll be casting buffing and offensive Force powers all day everyday, so it's WIS is where it's at. Anyone have a link to the old one? rev 2020.11.4.37941, The best answers are voted up and rise to the top, Arqade works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. Mira: Okay, so here is my girl Mira, who is probably one of (if not the) most versatile characters in your party. In TSL I like Atton, and HK-47. Assuming their classes and stats aren't affected by any mods, I'd suggest the following: Atton: He starts out with a decently high DEX score and a pistol weapon focus, so early on he is your best bet for a ranged dps companion. Like should I use unarmed for Bao Dur, melee for Mandalore? I used kotor trainer and just did it through cheating basically. When he becomes a Jedi Guardian, just switch out his sword with a lightsaber and he can function in the very same capacity - and since he can't wear Jedi robes anyway, just keep him in armor and give him Force powers that aren't restricted by armor. My only differences in preference are: I don't bother with Wisdom or Charisma for anyone but Kreia, Visas, or Disciple. And since Bao also has high repair, they together are the most effective "droid medics". And then she can just continue doing her versatile thing. T3-M4: Honestly, T3 is a cool sidekick, but requires the upgrades and equipment to become useful. Fortunately, his high STR and CON give him a degree of toughness, and since his DEX is so low, don't be afraid to dress him in the heaviest armor you find (and he can equip). Meanwhile, at level 18 (for Hanharr to be level 17, that's the minimum level of your main character) even the lowliest enemies should have 17 base attack bonus, and that increases by 9 every 10 levels: even without any other bonuses, if Hanharr uses Wookie Frenzy (-6) but not Master Dueling (-3) then he has maximum 19 Defense and those enemies have 95% chance to hit him.

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